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World Builder

Tools: Houdini, Unreal Engine

I built World Builder as a personal project. It pulls real-world elevation data from open map sources and turns it into miniature diorama landscapes with dynamic lighting, weather, and procedurally scattered vegetation and detail.

Core systems

Time of day

The time-of-day system drives sun movement, a dynamic sky shader, and volumetric clouds. Custom vertex shaders handle cloud motion through procedural displacement.

Dynamic materials

Materials react to the weather with effects that suit each biome, such as rain.