World Builder
I built World Builder as a personal project. It pulls real-world elevation data from open map sources and turns it into miniature diorama landscapes, complete with dynamic lighting, weather systems, and procedurally scattered vegetation and details. The idea was to see how far I could push a single Houdini-to-Unreal pipeline for generating complete little worlds.
Core Systems
Time of Day System
The time-of-day system drives sun movement, a dynamic sky shader, and volumetric clouds. Custom vertex shaders handle cloud motion through procedural displacement.
Dynamic Materials
Materials respond to environmental conditions with biome-appropriate effects such as rain.