I’m Alex Haworth, an Environment Technical Artist. I’ve spent 18+ years building game worlds in AAA, indie, and VR, including Halo 4, Call of Duty, The Witness, and Farpoint. At Apple, I built the procedural pipeline (Houdini/PDG, USD) behind every immersive environment on Vision Pro, and presented “Optimize your custom environments for visionOS” at WWDC 2025.
My work covers environment art, shaders, procedural systems, and pipeline optimization.
Open to environment art and technical art roles.
Skills
Environment Art
Modular world-building
Set dressing & composition
High/low poly modeling
Sculpting
PBR texturing
Material authoring
Scene lighting
Tech Art
Houdini tool development
Procedural scripting
Shader graphs
Procedural texturing
Procedural modeling
Asset pipeline development
Scatter & placement systems
Procedural generation
Optimization
LOD & geometry optimization
Draw call reduction
Shader optimization
Streaming & memory optimization
Lighting optimization
Performance profiling
Production
Vendor management
Mentorship
Workflow development
Art-engineering collaboration
Projects
Companies
Tools