Building Immersive Worlds
I’m Alex Haworth. I’ve spent 20 years making environments for games and spatial computing - AAA shooters, indie puzzlers, VR titles, and most recently visionOS. I’m passionate about building environments and the systems that make them possible.
Currently open to new opportunities in environment art and technical art.
Skills
Environment Art
Modular world-building
Set dressing & composition
High/low poly modeling
Sculpting
PBR texturing
Material authoring
Scene lighting
Tech Art
Houdini tool development
Procedural scripting
Shader graphs
Procedural texturing
Procedural modeling
Asset pipeline development
Scatter & placement systems
Procedural generation
Optimization
LOD & geometry optimization
Draw call reduction
Shader optimization
Streaming & memory optimization
Lighting optimization
Performance profiling
Production
Vendor management
Mentorship
Workflow development
Art-engineering collaboration
Projects
Companies
Tools
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