Skip to main content
Alex Haworth presenting technical work on stage
VisionOS developer event

Building Immersive Worlds

I’m Alex Haworth. I’ve spent 20 years making environments for games and spatial computing - AAA shooters, indie puzzlers, VR titles, and most recently visionOS. I’m passionate about building environments and the systems that make them possible.

Currently open to new opportunities in environment art and technical art.

Skills

Environment Art
Modular world-building Set dressing & composition High/low poly modeling Sculpting PBR texturing Material authoring Scene lighting
Tech Art
Houdini tool development Procedural scripting Shader graphs Procedural texturing Procedural modeling Asset pipeline development Scatter & placement systems Procedural generation
Optimization
LOD & geometry optimization Draw call reduction Shader optimization Streaming & memory optimization Lighting optimization Performance profiling
Production
Vendor management Mentorship Workflow development Art-engineering collaboration

Projects

Apple Vision Pro Farpoint Battlefield Hardline The Witness Call of Duty: Advanced Warfare Halo 4 Call of Duty: Modern Warfare 3 City of Heroes Damnation

Companies

Apple Impulse Gear Shapefarm Visceral Games Sledgehammer Games 343 Industries Paragon Studios Ignition Entertainment Liquid Entertainment

Tools

Houdini Blender 3ds Max Maya Unreal Engine Unity Substance Painter Substance Designer Photoshop ZBrush Claude AI

This Website

Built with Hugo static site generator, markdown content files, and Claude Code.

Hugo