Trash Collector
Personal project, concept recreation
A hard-surface vehicle based on concept art by Ben Mauro, hand-modeled and textured start to finish. I made this before Substance Painter was standard. I blocked out the silhouette first, baked high to low poly for the normal maps, and hand-painted the diffuse, spec, and wear in Photoshop. It’s rendered in real time in Marmoset Toolbag.
Wireframe and high poly
Reference
Original concept art by Ben Mauro, artofben.com