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Trash Collector

Tools: Maya, Photoshop, Marmoset Toolbag

Personal project, concept recreation

A hard-surface vehicle based on concept art by Ben Mauro, hand-modeled and textured start to finish. I made this before Substance Painter was standard. I blocked out the silhouette first, baked high to low poly for the normal maps, and hand-painted the diffuse, spec, and wear in Photoshop. It’s rendered in real time in Marmoset Toolbag.

Wireframe and high poly

Reference

Trash Collector Reference

Original concept art by Ben Mauro, artofben.com