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Trash Collector

Tools: Maya, Photoshop, Marmoset Toolbag

Personal Project – Concept Recreation

A hard-surface vehicle based on concept art by Ben Mauro. I built this before Substance Painter was standard. Everything was a high-poly to low-poly workflow with normal map baking, and I hand-painted the diffuse and spec maps in Photoshop. It’s a snapshot of how we used to do things. Presented in real time using Marmoset Toolbag.

Wireframe & High Poly

Reference

Trash Collector Reference

Original concept art by Ben Mauro – artofben.com