Trash Collector
Personal Project – Concept Recreation
A hard-surface vehicle based on concept art by Ben Mauro. I built this before Substance Painter was standard. Everything was a high-poly to low-poly workflow with normal map baking, and I hand-painted the diffuse and spec maps in Photoshop. It’s a snapshot of how we used to do things. Presented in real time using Marmoset Toolbag.
Wireframe & High Poly
Reference
Original concept art by Ben Mauro – artofben.com