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Call of Duty: Advanced Warfare

Platforms: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox OneTools: IW Game Engine, Maya, 3ds Max, ZBrush, Photoshop

Environment art, Call of Duty: Advanced Warfare

This was my second project at Sledgehammer. It shipped on six platforms, including the then-new PS4 and Xbox One. I worked on the San Francisco campaign environments, handling layout, world-building, and asset creation for the mission areas.

The big change on this project was PBR. The studio was moving to physically based rendering for the first time, and I helped work out the new material workflows. Everything had to look right on the new consoles and still run on PS3 and 360, so cross-platform optimization was constant work. I also worked closely with level design on gameplay flow and sightlines.