Rock Puller
A personal project based on concept art by Charles Lee. I modeled the crane in Blender, keeping the hard-surface panels clean enough to read at a glance. The metal and painted surfaces are procedural materials from Substance Designer, so I could still art-direct the wear. I simulated the cloth in Houdini for realistic drape and folds, then baked it down onto the low-poly model.
Reference
Concept by Charles Lee