Battlefield Hardline
Environment art, Battlefield: Hardline multiplayer
I worked on multiplayer environments at Visceral Games, taking maps from blockout through final. I focused on modeling and texturing, and on the cross-gen work of back-porting levels designed for PS4 and Xbox One so they’d run on PS3 and Xbox 360.
Cross-gen meant cutting a lot of fidelity, with far fewer triangles and smaller textures, without changing how the maps played. I also worked with outsource vendors on props. I reviewed their work, gave feedback, and made sure it fit visually once it came back into our levels.