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Student Work 2008

Tools: CryEngine 2, Maya, 3ds Max, Photoshop

Academic Projects

These environments were built during school using CryEngine 2 before its public release. There was barely any documentation, so I had to figure out the pipeline by experimenting and breaking things.

Even then, I was building complete environments end-to-end: layout, modeling, texturing, and lighting. I’ve grown a lot since these, but my mission to build compelling immersive environments started here.

Demo Reel

Museum of Natural History

Red Engine


Original concept art by David Edwards and Feng Zhu