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City of Heroes

Platforms: PCTools: 3ds Max, Photoshop

Environment art, Going Rogue expansion

This was my first job in the industry, making environment art for the Going Rogue expansion of a live MMO. I’d been playing City of Heroes since launch.

I built major areas of Praetoria, the new city zone. That included large outdoor maps for exploration and group combat, plus modular interior kits that designers could snap together into different mission layouts without new art each time. The kits let the team ship a lot of instanced content without waiting on art. Everything had to fit MMO performance budgets, so I kept a close eye on polycount and texture memory in every district.