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The Witness

Platforms: PC, PlayStation 4, Xbox One, iOS, AndroidTools: Maya, Photoshop

Environment art, The Witness

On a team of fewer than 10, I owned several regions of the island: the church, marsh, treehouse, windmill, and parts of the mountain interior. I designed many of them from scratch, working closely with the architects and Jonathan Blow so the buildings made structural sense.

Sometimes I started from architectural blockouts and sometimes from abstract grey boxes, and I filled in the gaps with my own ideas. I took my areas all the way to final, optimized and ready to ship. I also helped design a few of the puzzles.