Halo 4
Environment art, Halo 4
Halo 4 was 343 Industries’ first shipped title. The studio was brand new and was building its workflows around an unfamiliar proprietary engine.
I turned designer blockouts into finished, shippable spaces, a lot of them in Forerunner architecture. That style is detailed and alien, but players still need to read cover, sightlines, and paths at a glance. I handled layout, composition, modeling, and texturing, and worked closely with design and lighting to get both right.