Environment Art – Halo 4: Spartan Ops
343 Industries’ first shipped title. The studio was brand new, building workflows with an unfamiliar proprietary engine while trying to meet the expectations that come with Halo. I worked on the Spartan Ops multiplayer environments.
My job was taking designer blockouts and turning them into finished, shippable spaces. I worked on a lot of Forerunner architecture. The design language is intricate and alien, but it still needs to read clearly as gameplay. Cover, sightlines, and navigation have to work. I handled layout, composition, modeling, and texturing, working closely with design and lighting to balance those goals.