Environment Art for Farpoint, a early PlayStation VR exclusive developed by a small indie studio. Took levels from initial conception to completion, overseeing world building and defining visual aesthetics. Led asset creation and visual storytelling while also contributing to shader development. The work was a collaborative effort encompassing various areas such as concept art, design, lighting, VFX, props, and shaders, resulting in a cohesive and immersive VR experience.
VFX: Alex Brown
Original concepts for Pilgrim, Shuttle, and Hab: Andre Balmet