Call of Duty: Modern Warfare 3
Environment art, Call of Duty: Modern Warfare 3
Modern Warfare 3 was Sledgehammer Games’ first shipped title, and I joined while the studio was still being built, so the team, engine, and pipeline were all new. I worked on several single-player campaign maps, owning half of the Dubai level and taking sections from blockout through final art.
I spent most of my time in-engine with BSP and proprietary tools, learning the IW engine’s quirks along with everyone else. I’d rough out layouts in BSP, then take them through modeling, texturing, and polish into finished urban combat spaces.