This session is a hands-on look at the Houdini-based workflow I built for optimizing immersive environments on Apple Vision Pro. Centered around a confined 3-meter viewing region (the Immersive Boundary), it focuses on preserving the look of a high-end render—optimized to run in real-time.

I walk through over a dozen procedural tools designed for:

  • Adaptive mesh reduction
  • Triangle occlusion culling
  • Billboard generation
  • UV projection
  • Scene partitioning for efficient USD export

The demo uses a cinematic moon environment to show how a 100M+ polygon scene can be transformed into something real-time ready.

All tools and sample files are available to download, modify, and use in your own project:
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Immersive Optimization Toolkit (Download)